Design Rationales

Where: MAGNET Room 821

Participants: Gui Bueno, Nissa Syverson

Duration: 60min

Topics:

  • The differences and similarities between Logic Models and Design Rationales
  • Next steps on improving the Design Rationale and adding Learning Theories
  • The difficulty and the challenges of making a real Landscape Audit in my case
  • Detailed explanation of current low-fi prototype sketch and current plans to develop it

Results:

  • Logic Models show design features in perspective with long-term goals.
  • Design Rationales show design in perspective with short-term goals.
  • Design Rationales links the design features with the learning theories
  • Both ones display the design features, with more or less detailed info
  • How to improve my current design rationale
  • Make it more visual. Maybe a table? Maybe a Logic Model structure? Mind-map?
  • Display my specific design decisions, rather than an overview of the functionality
  • Suggestions to work on the Landscape Audit
  • Work with the inherent intention to set the stage to show my product.
  • Expand the explanation on why a few (if not each) of the “X” was marked.
  • Reframe some of the cornerstones, maybe combine or adjust them as needed.
  • Preparing an informal pitch can be a great strategy to help explain the project.
  • It would be nice to add some “situated cognition” perspective, besides drilling.
  • The idea of having a SAMPLE of beginner learners is cool. But not only that.
  • Knowing the goals does tend to help increase motivation. This is Constructivism.
  • There is a need to define better DELIBERATE PRACTICE
  • Nissa does understand the kind of practice I’m looking for.
  • Though, it would be nice to differentiate this from others.
  • There are many ways to practice anything / many types of practice.
  • Maybe, the idea is to introduce to “Fry your brain” concept. How?
  • Keeping it challenging. (Speak to Shashank)
  • Making activities always fast-paced?